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How To Play

Your visual guide to the ultimate underground card game

The Game

An underground card battle. Draw. Drink. Destroy.
The highest tier wins. Last one standing takes it all.

2 – 6 PlayersMore players = more chaos
40 – 60+ CardsMore cards = longer games
Last One StandingRun out of cards = eliminated

How A Round Works

1

Draw

Each player draws the top card from their face-down pile.

Card Back
Ouija
Hover to flip
2

Compare

The highest tier number wins the round.

Ouija Ghost 25
VS
Stalker Mortal 5
Ghost 25 beats Mortal 5 — Ouija wins!
3

Resolve

Winner keeps their card. Loser's card goes to The Graveyard.

The Graveyard
Lost card
!

Same Tier?

Tied? Roll the dice. Highest roll wins. All Mortals? Rock Paper Scissors.

Roll The Dice!

Reading A Card

Every card tells you what you need to know at a glance.

Ouija Card
Character Name
Tier
Points

Every card in Masks & Machetes tells you exactly what you need to know at a glance:

  • Name — top left, the character's identity
  • Tier — top right, the card's class (Monster, Demon, Ghost, etc.)
  • Points — the number next to the tier, determines who wins each round
  • Chaos Symbol — if you see the wheel icon instead of points, it's a Chaos card with a special ability

The Tier Hierarchy

Every card has a tier and point value. Higher = more powerful.

75

Oracle

The almighty. Oracles trump everything.

Book of Time
70

Fallen

Our passed on commrades. They answer only to Oracles.

Cannibal
50

Shadow Realm

Entities from the darkest depths of Shadowland. Any 2 Shadow Realm cards together form a Tag Team.

Hat Man
45

Squad

Strength in numbers. Squad cards pack serious power as a unit.

ICP
40

Demon

Hellspawn. Serious firepower, not easy to take down.

Slayer
30

Monster

Backbone of your deck. Solid mid-range fighters.

Inferno
25

Ghost

Spectral threats. Beat everything below, fall to the heavy hitters.

Ouija
20

Undead

Risen from the grave. They won't go quietly.

Strawman
15

Warrior

Skilled fighters. Weapons and training on their side.

Assassin
5

Mortal

Bottom of the food chain... but all Mortals weild the power of fate.

Hatter

Chaos Cards

No tier number. These cards have their own rules. When drawn, their ability triggers instantly.

The DevilThe Devil
SummoningSummoning
ChamiliaticChamiliatic
The FerrymanFerryman
The SeerThe Seer
See all Chaos abilities →

Special Mechanics

Beyond tiers, certain card combos flip the game.

KAOS Bottle Goliath Axe Serpant's Staff Fallen Staff

Weapons

Separate pile, used at your discretion. Add bonus points and unlock special combos. Can't be used with Chaos cards.

See all Weapons →
Stinger
Inferno

Rivals

Certain characters have grudges. When two rivals meet, it triggers a special dice-roll showdown regardless of tier.

See all Rivalries →
Monster + Lokenstein

Tag Teams

Two partners drawn by different players combine forces and beat everything — even Oracle cards. (3+ players only)

See all Tag Teams →

Winning The Game

Chainsaw Symphony

Last One Standing

All other players run out of cards? You win.

Book of Time — Oracle Parasuva — Oracle Neculai — Oracle

Triple Oracle

Draw 3 Oracle cards in a row = instant win.

Full Rulebook Get The Cards