Your visual guide to the ultimate underground card game
An underground card battle. Draw. Drink. Destroy.
The highest tier wins. Last one standing takes it all.
Each player draws the top card from their face-down pile.
The highest tier number wins the round.
Ghost 25
Mortal 5
Winner keeps their card. Loser's card goes to The Graveyard.
Tied? Roll the dice. Highest roll wins. All Mortals? Rock Paper Scissors.
Every card tells you what you need to know at a glance.
Every card in Masks & Machetes tells you exactly what you need to know at a glance:
Every card has a tier and point value. Higher = more powerful.
The almighty. Oracles trump everything.

Our passed on commrades. They answer only to Oracles.

Entities from the darkest depths of Shadowland. Any 2 Shadow Realm cards together form a Tag Team.

Strength in numbers. Squad cards pack serious power as a unit.

Hellspawn. Serious firepower, not easy to take down.

Backbone of your deck. Solid mid-range fighters.

Spectral threats. Beat everything below, fall to the heavy hitters.

Risen from the grave. They won't go quietly.

Skilled fighters. Weapons and training on their side.

Bottom of the food chain... but all Mortals weild the power of fate.

No tier number. These cards have their own rules. When drawn, their ability triggers instantly.
The Devil
Summoning
Chamiliatic
Ferryman
The SeerBeyond tiers, certain card combos flip the game.
Separate pile, used at your discretion. Add bonus points and unlock special combos. Can't be used with Chaos cards.
See all Weapons →
Certain characters have grudges. When two rivals meet, it triggers a special dice-roll showdown regardless of tier.
See all Rivalries →
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Two partners drawn by different players combine forces and beat everything — even Oracle cards. (3+ players only)
See all Tag Teams →All other players run out of cards? You win.
Draw 3 Oracle cards in a row = instant win.